Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master.
In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team.
Another tournament is underway.
Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club.
As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru.
Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.
After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do.
except to learn more about Go In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru.
Find out what Hikaru discovers in this volume of Hikaru no Go.
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