Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch It's easier than you think.
In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more.
With each chapter, implement another piece of the puzzle and move the renderer that much further forward.
Do all of this in whichever language and.
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Challenge | Build a photorealistic 3d renderer from scratch |
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In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives | Spheres cubes cylinders triangles and more |